LIMBU DIGIT THREE·U+1949

Character Information

Code Point
U+1949
HEX
1949
Unicode Plane
Basic Multilingual Plane
Category
Decimal Digit Number

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 A5 89
11100001 10100101 10001001
UTF16 (big Endian)
19 49
00011001 01001001
UTF16 (little Endian)
49 19
01001001 00011001
UTF32 (big Endian)
00 00 19 49
00000000 00000000 00011001 01001001
UTF32 (little Endian)
49 19 00 00
01001001 00011001 00000000 00000000
HTML Entity
᥉
URI Encoded
%E1%A5%89

Description

The Unicode character U+1949 represents the Limbu digit three in the Limbu script. Limbu is an indigenous language spoken primarily in eastern Nepal, and its script is used to write this language. In digital text, U+1949 is employed to accurately represent the numeric value of three within the context of the Limbu script, enabling proper rendering and interpretation of the text. The Limbu digit three (U+1949) plays a crucial role in maintaining linguistic integrity when dealing with digital representations of the Limbu language, facilitating accurate communication and preserving cultural heritage in the digital realm.

How to type the symbol on Windows

Hold Alt and type 6473 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1949. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1949 to binary: 00011001 01001001. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10100101 10001001