RUNIC LETTER AESC·U+16AB

Character Information

Code Point
U+16AB
HEX
16AB
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A AB
11100001 10011010 10101011
UTF16 (big Endian)
16 AB
00010110 10101011
UTF16 (little Endian)
AB 16
10101011 00010110
UTF32 (big Endian)
00 00 16 AB
00000000 00000000 00010110 10101011
UTF32 (little Endian)
AB 16 00 00
10101011 00010110 00000000 00000000
HTML Entity
ᚫ
URI Encoded
%E1%9A%AB

Description

The Unicode character U+16AB represents the RUNIC LETTER AESC (ᛞ), which is a letter in the Elder Futhark script of the Old Germanic runes. This ancient writing system was used primarily for carving on hard materials such as stone, wood, and metal, and was employed by Germanic tribes between the 2nd century BCE to the 8th century CE. The Elder Futhark script consists of 24 characters, including both consonants and vowels, and it served both literary and practical purposes, such as carving inscriptions on artifacts or commemorative stones. In digital text, U+16AB has a limited role due to its historical nature and the fact that modern languages no longer use runic scripts. However, it can be utilized for typographical, cultural, or academic purposes, especially in works discussing ancient languages, runology, or Germanic history.

How to type the symbol on Windows

Hold Alt and type 5803 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16AB. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16AB to binary: 00010110 10101011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10101011