RUNIC LETTER AC A·U+16AA

Character Information

Code Point
U+16AA
HEX
16AA
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A AA
11100001 10011010 10101010
UTF16 (big Endian)
16 AA
00010110 10101010
UTF16 (little Endian)
AA 16
10101010 00010110
UTF32 (big Endian)
00 00 16 AA
00000000 00000000 00010110 10101010
UTF32 (little Endian)
AA 16 00 00
10101010 00010110 00000000 00000000
HTML Entity
ᚪ
URI Encoded
%E1%9A%AA

Description

U+16AA is the Unicode code point for RUNIC LETTER AC A, a character used in digital texts to represent an Old Icelandic letter. In typography, it plays a significant role in preserving and displaying historical scripts for linguistic and cultural purposes. Runic alphabets, including Old Icelandic, are part of the larger family of Germanic runes that were predominantly used from the first to the Viking Age (circa 1600 BC – AD 1100). U+16AA is particularly important in academic and historical contexts, where it allows scholars and enthusiasts to accurately reproduce and study ancient texts. Its usage contributes to the preservation of linguistic heritage and cultural history, enhancing our understanding of past civilizations.

How to type the symbol on Windows

Hold Alt and type 5802 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16AA. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16AA to binary: 00010110 10101010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10101010