RUNIC LETTER CALC·U+16E3

Character Information

Code Point
U+16E3
HEX
16E3
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B A3
11100001 10011011 10100011
UTF16 (big Endian)
16 E3
00010110 11100011
UTF16 (little Endian)
E3 16
11100011 00010110
UTF32 (big Endian)
00 00 16 E3
00000000 00000000 00010110 11100011
UTF32 (little Endian)
E3 16 00 00
11100011 00010110 00000000 00000000
HTML Entity
ᛣ
URI Encoded
%E1%9B%A3

Description

The Unicode character U+16E3, known as RUNIC LETTER CALC (ᚹ), is an archaic letter from the Elder Futhark set of the Old Italic alphabet. This specific runic letter represents the phoneme /k/. It is predominantly used in digital text for linguistic research, historical studies, and typography enthusiasts to explore and represent the ancient Germanic languages. While U+16E3 does not hold any significant cultural or linguistic role in modern language usage, it remains an important symbol of our past, offering insights into the history of writing systems and the development of alphabets worldwide.

How to type the symbol on Windows

Hold Alt and type 5859 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16E3. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16E3 to binary: 00010110 11100011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10100011