RUNIC LETTER CEALC·U+16E4

Character Information

Code Point
U+16E4
HEX
16E4
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B A4
11100001 10011011 10100100
UTF16 (big Endian)
16 E4
00010110 11100100
UTF16 (little Endian)
E4 16
11100100 00010110
UTF32 (big Endian)
00 00 16 E4
00000000 00000000 00010110 11100100
UTF32 (little Endian)
E4 16 00 00
11100100 00010110 00000000 00000000
HTML Entity
ᛤ
URI Encoded
%E1%9B%A4

Description

U+16E4 is the Unicode code point for RUNIC LETTER CEALC, a character in the Extended Latin-1 Supplement block of typographical symbols. In digital text, this character is used to represent the Old English letter "Cealc" (also known as "Thorn"), which was part of the original Futhorc runic alphabet. The Cealc symbol has a notable cultural and linguistic significance, as it was historically used in the Old English and Middle English languages for the consonantal sound /θ/. It has also been employed in various modern typefaces to maintain historical accuracy in the representation of ancient texts. As an obscure character outside of specialized contexts, its use in contemporary digital text is relatively limited, primarily confined to typography enthusiasts or scholars studying Old English and other related runic alphabets.

How to type the symbol on Windows

Hold Alt and type 5860 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16E4. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16E4 to binary: 00010110 11100100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10100100