RUNIC LETTER STAN·U+16E5

Character Information

Code Point
U+16E5
HEX
16E5
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B A5
11100001 10011011 10100101
UTF16 (big Endian)
16 E5
00010110 11100101
UTF16 (little Endian)
E5 16
11100101 00010110
UTF32 (big Endian)
00 00 16 E5
00000000 00000000 00010110 11100101
UTF32 (little Endian)
E5 16 00 00
11100101 00010110 00000000 00000000
HTML Entity
ᛥ
URI Encoded
%E1%9B%A5

Description

U+16E5 is the Unicode code point for the RUNIC LETTER STAN character. This character is a part of the Runic alphabet, which was used by various Germanic tribes in Northern Europe during the Migration Period, dating back to around the 2nd century AD. The Runic alphabet served as an essential tool for writing and preserving cultural identity for these communities, who later adopted Latin script. In digital text, U+16E5 is typically used for rendering and encoding purposes in applications or software that support Unicode, enabling accurate representation of historical texts and linguistic research. It plays a crucial role in the study of early Germanic languages, runology, and cultural history. By focusing on accuracy and detail, this character provides valuable information to scholars, historians, and enthusiasts interested in understanding the cultural and linguistic contexts of the Runic alphabet.

How to type the symbol on Windows

Hold Alt and type 5861 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16E5. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16E5 to binary: 00010110 11100101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10100101