RUNIC LETTER DOTTED-P·U+16D4

Character Information

Code Point
U+16D4
HEX
16D4
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B 94
11100001 10011011 10010100
UTF16 (big Endian)
16 D4
00010110 11010100
UTF16 (little Endian)
D4 16
11010100 00010110
UTF32 (big Endian)
00 00 16 D4
00000000 00000000 00010110 11010100
UTF32 (little Endian)
D4 16 00 00
11010100 00010110 00000000 00000000
HTML Entity
ᛔ
URI Encoded
%E1%9B%94

Description

U+16D4, also known as RUNIC LETTER DOTTED-P, is a unique character in the Unicode Standard used to represent an ancient symbol from the Runic alphabet. The character is often employed in digital text, particularly in contexts where typography and historical linguistics are emphasized. As part of the Elder Futhark runes, which were used for written communication among Germanic tribes around 150-400 AD, U+16D4 has a significant cultural and linguistic value. It also holds technical importance as it aids in preserving the rich history of human language and communication through its inclusion in modern digital text systems.

How to type the symbol on Windows

Hold Alt and type 5844 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16D4. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16D4 to binary: 00010110 11010100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10010100