RUNIC LETTER OPEN-P·U+16D5

Character Information

Code Point
U+16D5
HEX
16D5
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B 95
11100001 10011011 10010101
UTF16 (big Endian)
16 D5
00010110 11010101
UTF16 (little Endian)
D5 16
11010101 00010110
UTF32 (big Endian)
00 00 16 D5
00000000 00000000 00010110 11010101
UTF32 (little Endian)
D5 16 00 00
11010101 00010110 00000000 00000000
HTML Entity
ᛕ
URI Encoded
%E1%9B%95

Description

The Unicode character U+16D5 represents the RUNIC LETTER OPEN-P (ᚷ). This symbol is primarily used in digital text for typography purposes, specifically within the realm of Runic alphabets. The Runic alphabet system originated from the ancient Germanic tribes and played a significant role in Old Norse culture. It consists of 16 to 32 characters, with U+16D5 being one of its core elements. Although it doesn't hold any modern linguistic function, the RUNIC LETTER OPEN-P remains an important symbol within historical and cultural contexts. The character is widely used in digital humanities and historical linguistics research to decipher ancient Runic inscriptions. In terms of technical aspects, U+16D5 is part of the 'Runes' block (U+16A0 - U+16FF) within the Unicode Standard, ensuring its accurate representation across various digital platforms.

How to type the symbol on Windows

Hold Alt and type 5845 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16D5. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16D5 to binary: 00010110 11010101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10010101