RUNIC LETTER ENG·U+16B6

Character Information

Code Point
U+16B6
HEX
16B6
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A B6
11100001 10011010 10110110
UTF16 (big Endian)
16 B6
00010110 10110110
UTF16 (little Endian)
B6 16
10110110 00010110
UTF32 (big Endian)
00 00 16 B6
00000000 00000000 00010110 10110110
UTF32 (little Endian)
B6 16 00 00
10110110 00010110 00000000 00000000
HTML Entity
ᚶ
URI Encoded
%E1%9A%B6

Description

U+16B6 is a typographical character in the Unicode system, representing the RUNIC LETTER ENG. This character finds its primary application in digital text for the purpose of encoding and displaying runic letters, which were an important aspect of the Old English alphabet. Runes are an ancient set of symbols used for writing and communication, predominantly among Germanic peoples in Northern Europe during pre-Roman and post-Roman eras. Although the use of runes has diminished over time, they continue to hold significance within linguistic, cultural, and historical contexts. In digital text, U+16B6 serves as a crucial tool for researchers, scholars, and enthusiasts who study or appreciate runic languages and their associated literature. By accurately encoding the RUNIC LETTER ENG in digital formats, Unicode ensures that this rich cultural and linguistic heritage can be preserved and transmitted across various platforms and devices, maintaining the integrity of the original text for future generations.

How to type the symbol on Windows

Hold Alt and type 5814 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16B6. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16B6 to binary: 00010110 10110110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10110110