RUNIC LETTER G·U+16B5

Character Information

Code Point
U+16B5
HEX
16B5
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A B5
11100001 10011010 10110101
UTF16 (big Endian)
16 B5
00010110 10110101
UTF16 (little Endian)
B5 16
10110101 00010110
UTF32 (big Endian)
00 00 16 B5
00000000 00000000 00010110 10110101
UTF32 (little Endian)
B5 16 00 00
10110101 00010110 00000000 00000000
HTML Entity
ᚵ
URI Encoded
%E1%9A%B5

Description

U+16B5 is a character from the Runic alphabet, an ancient writing system used by Germanic peoples during the Migration Period. It represents the RUNIC LETTER G, which has its origins in the Old Italic script and is closely related to the Latin script. In digital text, U+16B5 serves as a unique identifier for this specific character, allowing it to be processed and displayed accurately across different platforms and applications. This particular rune holds cultural significance as it was employed by various Germanic tribes, including the Anglo-Saxons, Goths, and Vikings, in both literature and inscriptions on monuments and other artifacts. U+16B5 stands out for its role in preserving ancient linguistic systems and providing insight into early Germanic language development.

How to type the symbol on Windows

Hold Alt and type 5813 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16B5. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16B5 to binary: 00010110 10110101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10110101