RUNIC LETTER RAIDO RAD REID R·U+16B1

Character Information

Code Point
U+16B1
HEX
16B1
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A B1
11100001 10011010 10110001
UTF16 (big Endian)
16 B1
00010110 10110001
UTF16 (little Endian)
B1 16
10110001 00010110
UTF32 (big Endian)
00 00 16 B1
00000000 00000000 00010110 10110001
UTF32 (little Endian)
B1 16 00 00
10110001 00010110 00000000 00000000
HTML Entity
ᚱ
URI Encoded
%E1%9A%B1

Description

U+16B1 is a character from the Unicode standard that represents the Rune "Rad" or "Reid" from the Old Norse Runic Alphabet. This alphabet, used extensively in medieval Scandinavia for various purposes such as writing, symbolism, and as a form of personal branding, was adapted from the younger futhark runes. The U+16B1 character typically finds usage in digital text for typographical or linguistic purposes, such as when transcribing ancient inscriptions, creating modern adaptations of traditional Norse literature, or in the study of Old Norse and Scandinavian history and culture. While not widely used today, U+16B1 holds significant value for researchers, scholars, and enthusiasts interested in understanding the historical context and cultural significance of ancient runic scripts.

How to type the symbol on Windows

Hold Alt and type 5809 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16B1. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16B1 to binary: 00010110 10110001. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10110001