RUNIC LETTER THURISAZ THURS THORN·U+16A6

Character Information

Code Point
U+16A6
HEX
16A6
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A A6
11100001 10011010 10100110
UTF16 (big Endian)
16 A6
00010110 10100110
UTF16 (little Endian)
A6 16
10100110 00010110
UTF32 (big Endian)
00 00 16 A6
00000000 00000000 00010110 10100110
UTF32 (little Endian)
A6 16 00 00
10100110 00010110 00000000 00000000
HTML Entity
ᚦ
URI Encoded
%E1%9A%A6

Description

U+16A6, also known as RUNIC LETTER THURISAZ THURS THORN, is a typographical character that plays a significant role in digital text, particularly in the context of runic alphabets and Old Norse languages. This character represents the 14th letter in the Elder Futhark and Younger Futhark runic alphabets, as well as the 24th letter in the Anglo-Saxon Futhorc rune system. In these alphabets, Thurs (Thorn) is often used to represent a "þ" or "Þ" sound, similar to the English "th" sound. The character has also been adopted in various digital encoding systems like Unicode and UTF-8, enabling its use in modern text processing and typesetting applications. Despite its antiquity, Thurs continues to be a crucial component of digital texts focusing on runic alphabets, historical linguistics, and cultural preservation of Old Norse languages.

How to type the symbol on Windows

Hold Alt and type 5798 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16A6. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16A6 to binary: 00010110 10100110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10100110