RUNIC LETTER W·U+16A5

Character Information

Code Point
U+16A5
HEX
16A5
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A A5
11100001 10011010 10100101
UTF16 (big Endian)
16 A5
00010110 10100101
UTF16 (little Endian)
A5 16
10100101 00010110
UTF32 (big Endian)
00 00 16 A5
00000000 00000000 00010110 10100101
UTF32 (little Endian)
A5 16 00 00
10100101 00010110 00000000 00000000
HTML Entity
ᚥ
URI Encoded
%E1%9A%A5

Description

The Unicode character U+16A5 represents the Runic letter 'W'. In digital text, this character is typically used to display the W rune from the Old Futhorc, a Germanic runic alphabet that pre-dates the Roman alphabet in use today. While it may not be commonly found in modern typography, the Runic letter 'W' holds significance for linguists and historians studying the Germanic languages and runes. The W rune was used to represent various sounds in different dialects, but its exact pronunciation is debated among scholars. It was primarily used in Old English and Old Norse manuscripts, serving as a vital part of early written communication. Today, the Runic letter 'W' serves as an interesting artifact of linguistic evolution, illustrating the development of alphabets and writing systems throughout human history.

How to type the symbol on Windows

Hold Alt and type 5797 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16A5. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16A5 to binary: 00010110 10100101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10100101