RUNIC LETTER YR·U+16A3

Character Information

Code Point
U+16A3
HEX
16A3
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A A3
11100001 10011010 10100011
UTF16 (big Endian)
16 A3
00010110 10100011
UTF16 (little Endian)
A3 16
10100011 00010110
UTF32 (big Endian)
00 00 16 A3
00000000 00000000 00010110 10100011
UTF32 (little Endian)
A3 16 00 00
10100011 00010110 00000000 00000000
HTML Entity
ᚣ
URI Encoded
%E1%9A%A3

Description

The Unicode character U+16A3, known as RUNIC LETTER YR, holds significant importance in the realm of typography and digital text. This particular character is part of the extended runes collection, which features characters used predominantly in Old Norse inscriptions found across various historical artifacts in the Nordic countries, primarily Denmark, Sweden, Norway, and Iceland. The RUNIC LETTER YR represents a unique phonetic value and was utilized to transcribe the Old Norse language, enabling scholars and enthusiasts to access and study these ancient texts for linguistic, cultural, and historical insights. In the context of digital text, U+16A3 serves as an indispensable tool in preserving and interpreting the rich heritage of the Old Norse runic alphabet within modern computing systems. By incorporating this character into digital typography, we can ensure the continuity of ancient traditions and knowledge within our increasingly digitized world.

How to type the symbol on Windows

Hold Alt and type 5795 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16A3. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16A3 to binary: 00010110 10100011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10100011