CLOSED INTERSECTION WITH SERIFS·U+2A4D

Character Information

Code Point
U+2A4D
HEX
2A4D
Unicode Plane
Basic Multilingual Plane
Category
Math Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A9 8D
11100010 10101001 10001101
UTF16 (big Endian)
2A 4D
00101010 01001101
UTF16 (little Endian)
4D 2A
01001101 00101010
UTF32 (big Endian)
00 00 2A 4D
00000000 00000000 00101010 01001101
UTF32 (little Endian)
4D 2A 00 00
01001101 00101010 00000000 00000000
HTML Entity
⩍
URI Encoded
%E2%A9%8D

Description

The Unicode character U+2A4D represents the "Closed Intersection with Serifs" symbol (⨧). In digital text, this symbol is primarily used to depict an intersection where roads or paths are closed or blocked. This character can be found in various contexts such as maps, street signs, and diagrams illustrating road systems or networks. Although not widely used, it serves a crucial purpose in providing clarity and information in specialized documents. The "Closed Intersection with Serifs" is part of the Miscellaneous Technical (UTF-16) block of Unicode characters, which contains symbols and icons used for technical illustrations. This character has no notable cultural or linguistic significance but is a valuable tool in technical communication, particularly in fields like cartography and transportation engineering.

How to type the symbol on Windows

Hold Alt and type 10829 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2A4D. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2A4D to binary: 00101010 01001101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10101001 10001101